It’s combined into one huge file though.Įssentially the limitation is on C4D’s end I believe (no facts to back that up), because it cannot export Deep Pass files. Each layer being a slice of depth data for your scene. Deep images carry information slices on the Z axis of everything in your scene. What is Deep? Basically it’s kind of like a Z-Depth pass, but on steroids. To overcome this limitation you need to use Deep outputs. Most of the issues pertain to transparency. The science behind why a true depth pass cannot be created for volumes makes sense to me, but it would be nice to at least get something for the base fluid object as if it was a solid form. Remembering back to an old post on the Jawset forums I made asking about TFD depth passes and being told it wasn’t available, I set out to find a work around. Recently I was creating some stock footage of smoke plumes for in-house use and had the need for a depth pass as well. You can see some of those experiments over on my Vimeo channel. I am a huge fan of this plugin and have been able to get some really great results from it. In this particular case it is the Fire and Smoke simulation plugin TurbulenceFD(TFD). In most cases with professional softwares it can be, but not all softwares support this feature. Works with C4D R14 – R20 (not tested on R21, but should work)Ĭreating a depth pass for a smoke simulation should be a simple task you might think. UPDATE: – Adjusted code to grab active camera.
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